Intro
Software engineer and entrepreneur with 14+ years experience in vfx, games and multimedia across several Triple A products.
Known for being a strong, cross-discipline developer with an eye for detail and quality, and a track record of delivering world-class products on time. Specialises in working with end-users, in both the pipeline, API and desktop domains, delivering high-quality tools with world class APIs, like NUKE and the CryEngine.
A lateral thinking problem solver, comfortable working with the full-stack, from high-level architecture, to low-level programming.
Loves to work to with artists to deliver high-quality tools and help make delivering great products/media easy, fun, quick and profitable.
Always on the look out for new, interesting, opportunities.
Linked In
Work
VFX
Worked on and developed tools used by every major film studio, NUKE and NUKESTUDIO.
Implemented the Academy's ACES support in NUKE.
Has advanced knowledge of ROTOSCOPING toolsets and related high-order mathematics.
Games
Crysis, Crysis2, Battle Front, MMOS, Poirot, Who Wants To Be Millionaire and others.
Worked on several tripple A titles and games from several IP holders such as LUCAS ARTS, UBISOFT, Crytek, Endemol, the BBC, Granada (ITV), .
Technical Solutions
Developed tools and solutions for various B2B, B2C clients
Passionate about solving day-to-day problems in the best way to increase productivity.
Worked with nanotech companies to deliver multimedia experiences, interactive and static, construct presences and designs.
Disruptive Technology
Williseemytutor.com disrupted the educational domain.
Contact
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